Glitch Material (Nodevember 2020: Day 27)(Blender 2.91+)
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A fully procedural Cycles Glitch Material created with Vector Displacement and Shaders in Blender 2.91. This shader was created for Nodevember 2020 Challenge - Day 27: Glitch. The base object is a simple cube. For this shader the Game material from Day 24 was used as a base material.
Size
1.73 MB
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